RPGWO Guide

Complete documentation for RPGWO commands and features

Part 8: Item INI
Item INI Scripting

Item=<int>
Name=<string>
Class=<plant | earth | wall | weapon | food | fire | money | normal | vendor | jewelrywrist | jewelryfinger | JewelryNeck | slot | rune | raft | bridge | container | clothechest | ball | goal>

Animation<0..9>=<int>      - index into item#.bmp

Size=<tiny | small | medium | large | extra large>
Burden=<int>      - a coin has a value of 1
NotMovable
BlockMovement=<0 | 1>      - 0 false, 1 true, default 0
AllowSurfaceGrowth=<0 | 1>   -  0 false, 1 true, default 1

Light=<int>
StandDamage=<int>      - damage done to player in it per turn
HoldDamage=<int>       - damage done to player who holds it

2Handweapon

CombatSkill=<int>     - actual skill ID
DamageLow=<int>
DamageHigh=<int>
AttackSpeed=<##.##>     - in seconds

PoisonDamage=<int>      - built in poison, also for food
PoisonCure=<int>        - for food and ingestables

ArmorSpot=<int>          - spot
ArmorLevel=<int>     - protection value

Food=<int>
Water=<int>
FoodMana=<int>
FoodStamina=<int>
FoodLife=<int>

FireCatch=<int>                   - % chance it can catch fire per turn, 25 default
FireQualityLost=<int>             - % of quality it loses each turn it is on fire
FireFuel=<int>                    - # of fuel to give fire each turn
FireFuelUse=<int>                 - # of fuel to use each turn

DegradeItem=<int>           - item it turns into naturally
DegradeDelta=<int>          - item process turns (20 seconds intervals)

GrowthItem=<int>           - item it turns into
GrowthDelta=<int>          - 288 turns is 1 day, 2016 is a week
GrowthWater=<int>          - 1 water need per #

Lockable
Keyable

MagicPower=<int>           - affects max power of spells
MagicBreakChance=<1 to 100>      - percent chance it breaks after each spell
MagicBreakItemID=<int>       - ID it turns into when it breaks
MagicBreakDamage=<int>	- damage it does to caster when it breaks
MagicStability=<int>             - how many casts it lasts before it can break

Treasure=<int>               - group it is in
StarterSkill=<skill name>       - used to determine what a n00b gets at creation

NoDrop                    - item may never be dropped
NoDeathDrop               - not lost at death
Readable		    - item is readable and writable
Group=<int>               - used for grouping items for NPC traders

--- DEFAULTS ---
DefaultWeaponDurability=<int>
DefaultArmorDurability=<int>
DefaultFireCatch=<int>
DefaultTraderMAX=<int>
DefaultGrowthDeadItem=<int>
DefaultAttackAnimation=<animation name>
        
Item Groups Reference
  • 4 = standard Armor
  • 5 = standard low melee weapons
  • 6 = standard low missile weapons
  • 7 = Fancy Armor
  • 8 = magic Armor
  • 9 = shields
  • 10 = wands
  • 11 = minor potions
  • 21-29 = food items
  • 30-34 = farming
  • 40-42 = raw materials & ore
  • 100 = money
  • 170 = jewelry
  • 180-181 = runes
  • 200-203 = swords
  • 210-213 = daggers
  • 230-233 = axes
  • 280-283 = bows
  • 310-314 = wands
  • 320 = major potions
About RPGWO

RPG World Online is a free multiplayer online RPG featuring real trade skills, player-created worlds, and an active community since 2000.

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